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Post by Admin on Nov 24, 2013 4:02:32 GMT
Infrastructure Can only build infrastructure out from power plants, but not from the end of each infrastructure Doesn’t look like the infrastructures are connecting to the major city or rural area
UI Numbers need to be labelled because I can barely tell what they mean Emissions aren’t plugged in I can’t see how many action points I have and I’m not sure how many I can use. All I know is that they can run out from doing things Income looks static, doesn’t increase from specific actions Indication of the Player turn counter needs to be better - increase its size and highlight by colour
Ding Sound It plays a sound after clicking on the map tiles a few times. - I assume this is meant to tell the player when they’ve used up their action points and possibly end their turn when the button is removed. - Currently nothing happens when the sound occurs.
Green Square Clicking on my power plant summoned a Green Square! - I can place this square on any tile I want with every click regardless of which player I am. This happens after I’ve clicked the summoned square - Clicking on the city when the Green Square can be placed will send gold sparks out of it. I assume this increases my income. If this does, it adds a strange extra step to increasing income.
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Post by Admin on Nov 24, 2013 23:22:16 GMT
Changes that will be made
Power Cube - Confusing Players - Could be simpler
Improving the infrastructure feature
Limit the Action Points down to 2 Playtest and balance the variables
Art - Power Lines - Wind Power Plant - UI
Reiterating the Grid - Research a new way it will work
Climate Change Commissions Cards will be scrapped Focus on Polishing what we have
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Post by Admin on Dec 2, 2013 1:42:50 GMT
Findings
Power Cubes are still in the game - Still not enough indication for what they are - Not enough indication for what they do or how necessary they are
Infrastructure is incomplete – This is already known by the tech team - I seem to be able to place an infinite amount of power lines everywhere - I can place them in any direction - Placing infrastructure everywhere lags the game - Player can block the Infrastructure of other players - Seems that the Power Cubes provide benefit to the player, but not the Infrastructure (blocking other players is a bug). Why do we need them? - I can build in the water
Place Infrastructure button needs a different word - I didn’t notice it at first - When I saw it, I didn’t know why it was there. After clicking it, it made sense
Player Turns - Still a bit lacking indication whose turn it is - Need some colour coding on screen - Make the player number icon pop out more - Otherwise, this works pretty well Using Purple to indicate the Player 3 Constructs is too similar to the Player 2s Red On the Turn Menus and Game Over Menu, the player’s cursor still reads and can click actions with the overlayed menu. The only thing locked is the Next Turn function
Power Stations - I don’t understand their stats - I can’t see anything that details any stats other than their cost - At some point I was no longer able to place any Coal or Nuclear Power Stations - Eventually I couldn’t place Wind Either
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Post by Admin on Dec 8, 2013 9:57:04 GMT
A little hard to see what the text is on the different buildings
I briefly had a bit of trouble understanding what the red and green glows on the cities were - possibly light up the connected infrastructure? - light up the connected power plant and city in the same colours? - text prompt that provides a hint? I feel like I have deactivated a power plant and don’t know how to reactivate it
It looks like I am able to use other players infrastructure for my own connections - looks this way at first but seems like it doesn’t actually work
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Post by Admin on Dec 8, 2013 23:16:53 GMT
Scenes Needs a Title Screen Instructions Screen - Draft up the Rules - How do you win - How do you lose - Create a screen Restart the game upon game over
UI Cursor Cube - Colour it via what player Top UI Bar - Add a bar that changes to the player colour Money UI - Switch the income and budget - See the income transition to the budget Chance the word Cancel to Confirm - Causes the player to think they are not building the UI
Infrastructure Function More Visual Representation to see how the infrastructure connects - Should be a sparkle that appears on the city when it is powered - Player feels confused when the player is still able to keep building infrastructure - The player thinks it is not yet connected until they fully build infrastructure Possibly Glow to show the power output connecting power plant to city? Check ID - Nearby Infrastructures + Connected Power Plant Health bar to show limits for connected power?
Models Tweak the colour indication of the structures Flatten out the map Refine the Scale
Camera Lock the Camera WASD Movement Option - Seems simple but it may take a lot of testing to refine
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Post by Admin on Dec 9, 2013 23:15:58 GMT
Cancel still needs to be changed to confirm
A bit of strange hit detection when trying to place infrastructure in certain places
Seems like you can build power plants on top of existing power lines - is this just an illusion created by the size of power plants?
Change the colour of the available spaces that the player can place infrastructure
Gold Glow over city stops after next action
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