Post by Admin on Nov 12, 2013 0:28:12 GMT
The map is set with about 3 major cities and 8 rural cities and 5 resources
Each city and rural area has a two values - the amount of possible committed energy and the income value
Players begin the game by placing down a power plant in an area of their choice
The player has three action points they can use per turn. These can be used in any way they like
These are the actions the player can use their action points on along with their ap cost
3 ap - build a power plant
2 ap - build a mine
1 ap - build infrastructure
1 ap - build a junction box ( happens automatically when a player attempts to build over a rival players established power grid
1ap - commit energy to a connected city/town
Alongside the ap cost all except committing incur a money cost
Power plants cost a variable amount of money, and each have a special positive and negative effect. Power plants generate a set amount of energy "cubes" that can be moved via infrastructure onto a city to score it. Once a cube is committed, further cubes cannot be committed to the same city from that plant. A plant that is not committed to powering anything does not generate emissions or drain it's resources
Some power plants require resources. These plants start with a variable amount of resources , that are drained at a rate of one per turn it is powering a city, and must have infrastructure connected to a mine of the correct type. The power plant regains two resources from the mine automatically each turn.
A mine can be built by any player and used by any other player. The mine has it's available resource drained by 1 for each player that has a connected building that needs two resources per turn.
Players can create infrastructure as far as they can afford. This can go through multiple cities. A player must build starting from an owned power plant, town they have previously connected to, from a junction box or from the end of a previously unconnected piece of infrastructure.
Players attempting to cross over a rival energy company's infrastructure must pay to install a junction box. Should if the player attempt this twice in one turn, their turn ends on the second junction created.
Players can use rival infrastructure they connected to commit energy to towns that are connected to that. However they must pay that player for the usage.
The game ends when a player reaches $x or the total emissions reach the preset total.
Different Power Facilities:
Solar = Expensive + Low Emissions
Oil = Middle Ground
Coal = Cheap + High Emissions
Each city and rural area has a two values - the amount of possible committed energy and the income value
Players begin the game by placing down a power plant in an area of their choice
The player has three action points they can use per turn. These can be used in any way they like
These are the actions the player can use their action points on along with their ap cost
3 ap - build a power plant
2 ap - build a mine
1 ap - build infrastructure
1 ap - build a junction box ( happens automatically when a player attempts to build over a rival players established power grid
1ap - commit energy to a connected city/town
Alongside the ap cost all except committing incur a money cost
Power plants cost a variable amount of money, and each have a special positive and negative effect. Power plants generate a set amount of energy "cubes" that can be moved via infrastructure onto a city to score it. Once a cube is committed, further cubes cannot be committed to the same city from that plant. A plant that is not committed to powering anything does not generate emissions or drain it's resources
Some power plants require resources. These plants start with a variable amount of resources , that are drained at a rate of one per turn it is powering a city, and must have infrastructure connected to a mine of the correct type. The power plant regains two resources from the mine automatically each turn.
A mine can be built by any player and used by any other player. The mine has it's available resource drained by 1 for each player that has a connected building that needs two resources per turn.
Players can create infrastructure as far as they can afford. This can go through multiple cities. A player must build starting from an owned power plant, town they have previously connected to, from a junction box or from the end of a previously unconnected piece of infrastructure.
Players attempting to cross over a rival energy company's infrastructure must pay to install a junction box. Should if the player attempt this twice in one turn, their turn ends on the second junction created.
Players can use rival infrastructure they connected to commit energy to towns that are connected to that. However they must pay that player for the usage.
The game ends when a player reaches $x or the total emissions reach the preset total.
Different Power Facilities:
Solar = Expensive + Low Emissions
Oil = Middle Ground
Coal = Cheap + High Emissions