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Post by Admin on Nov 4, 2013 9:37:34 GMT
General 12 Cities - each have their own values
Multiple players connecting power plants per city Connecting power plants to cities - Connects one unit of energy per city - three charges
Limit the Visuals - Blocks with Numbers to show energy
Priority Mechanics Redesigning Map Placing Buildings - Reiterating Player Turns - Action Points – Amount of actions a player can perform per turn Infrastructure - Connecting Power Lines Power - Tracks money/affects the players score Global Emissions Counter - If this gets too high, all players lose Players Money/Budget - Whoever gets a certain amount of money wins Ability to commit power to a town - power slots - who is powering
Medium Priority Crossing Power Lines between Players - Blocking each other Initial Power Line Model Carbon Tax Solar Power Station Wind Power Station Bio Fuel Power Station Balancing Power Plant Variables - Don’t think in terms of realism, think in terms of static balance variables before applying aesthetic Resource System - Several Players can link to a Resource Depot, but what it provides will lessen
Low Priority Visually connecting the Power Lines Climate Change Commission Cards
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