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Post by Admin on Jul 25, 2013 1:11:03 GMT
What is the purpose of the game? - Teaches people about emissions - There needs to be a premise and an argument to describe the game - Focus on making it a serious game
Win/Lose conditions - What does these conditions communicate to the player? - Pick a side of the argument/ have an agenda with the issue
Upgrade system shouldn’t be by choice - Automatic rewards - non complicated - 5 minute games
Have the balance spreadsheet and features outlined and simple to understand - set the game to play as the team wants (not just one person) - Simple win/lose states Research an emissions trading scheme - look at real world scenarios - implementing 1-1 will be boring – provide connotations to what the objective that the player has achieve
Balancing - Upgrades – Risk verses rewards - Make the variables clear
Diagrams – visually showing things - highlighting and describing specific factors
Asset List - What it is + what it does + how it affects gameplay Mask the time limit in complete natural disaster
Next weeks deliverable Submit a new updated Design Document
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Post by Admin on Jul 25, 2013 2:07:11 GMT
On top of next weeks updated Design Doc, we also need an Updated Board Game
This includes some mechanical changes such as the ability to click on people/deposits for resources.
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